Advertise it like any other Halo Game, put it on Steam and make it run well. Quite frankly we can't judge how well a Halo title will do on PC untill Microsoft gives it a fair shot.
It's not a dedicated gaming store, it's a jumbled mess of products with a terrible UI and a limited selection of PC games.Īlso lets note the fact that Halo 5 forge is free so of course it wont "print money". When i want to look for a game i hate having to see books,movies,tv shows and mobile apps. I hate the UI and that's a huge reason most gamers wont use it.
Unless you actually frequently search up Halo news you probabbly dont know Halo Wars is on steam yet.Īs for bitching about Halo Wars 2 and Halo DE on the windows store, well that's just because the windows store is crap compared to Steam. Secondly, Halo DE and Halo 5 forge have had almost 0 advertising for release on PC except for a few Articles and a youtube video. Pictured: Phil Spencer demonstrating the Xbox app for. Also again, FOV slider and the Mouse and Keyboard controls need some serious work, i literally can't play it on PC without a controller so of course other PC gamers arent going to be happy when mouse and keyboard is borderline unplayable. Spencer also made good on his 2016 promises to bring more games to Steam, which now includes Killer Instinct and Halo Wars Definitive Edition.
It has no campaign or multiplayer and is only on the Windows 10 store so of course it's not going to have a huge playerbase as it's not worth downloading. Were spoiled for becoming use to certain features that made us go the PC gaming route in the first place?įirst off Halo 5 forge is just that.Forge. But the most important thing is this: put Sea of Thieves on Steam.Lol. "We’ve not always lived up to our aspiration of keeping gamers at the center of everything we do when it comes to the experience they’ve had on Windows." Spencer acknowledged this himself in last week's announcement. Freedom to choose where you buy your games is now important to Microsoft, following a relationship with PC gaming that's had a lot of ups and downs over the last 15 years. Microsoft's priorities have changed in Valve's favour at just the right time. And that excitement has no major caveats, because it's (hopefully) the PC version you've always wanted, on the platform you demanded. Over half a million people tuned in to the gameplay stream above last week, and every time we write about it on PC Gamer, I can see that excitement reflected in how many people are reading. Here's another thing: people are treating Halo Reach on PC like it's one of the biggest new games of the year, even though it's a nine year-old (excellent) console FPS game.
It mostly makes blockbuster games, and it's made Steam a major part of its marketing message. Cross-play with Windows Store versions of the same game is not supported. Halo Wars: Definitive Edition landed on Xbox One and Windows 10 on Tuesday, and I dove in to offer some quick impressions of what to expect from a PC-ized version of a console-ized version of a PC. That's why Microsoft's revised strategy is great news for Valve. Network play for this product is exclusive to Steam.
Epic has secured some exciting games, though, and the potential impact on Steam is that it won't feel like the default place you buy all your blockbusters this year. In the face of competition from Epic, Steam has absolutely not lost its status as the home of huge hits this year, like Mordhau, Total War: Three Kingdoms, and Risk of Rain 2.